![]() It subsequently went on to become one of the primary campaign "worlds" for official Dungeons and Dragons products, starting in 1987. A prime example is the Forgotten Realms campaign setting, which first became known through a series of Dragon articles in the 1980s by its creator Ed Greenwood. ![]() ![]() At no time did I ever contemplate so great a success or so long a lifespan."ĭragon was the launching point for a number of rules, spells, monsters, magic items, and other ideas that were incorporated into later official products of the Dungeons & Dragons game. TSR co-founder Gary Gygax commented years later: "When I decided that The Strategic Review was not the right vehicle, hired Tim Kask as a magazine editor for Tactical Studies Rules, and named the new publication he was to produce The Dragon, I thought we would eventually have a great periodical to serve gaming enthusiasts worldwide. The magazine debuted as The Dragon in June 1976. After twelve issues, Little Wars ceased independent publication and issue 13 was published as part of Dragon issue 22. TSR canceled The Strategic Review after only seven issues the following year, and replaced it with two magazines, Little Wars, which covered miniature wargaming, and The Dragon, which covered role playing games. In short order, however, the popularity and growth of Dungeons & Dragons made it clear that the game had not only separated itself from its wargaming origins, but had launched an entirely new industry unto itself. ![]() At the time, roleplaying games were still seen as a subgenre of the wargaming industry, and the magazine was designed not only to support Dungeons & Dragons and TSRs other games, but also to cover wargaming in general. ![]()
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